- Flash Love Letter (part 1) (part 2) (2009) discusses how Flash developers usually make money, and how they could do better. Charge for your games/content (don't try to make money on ads) and measure how fun they are among other tips.
- 29 business models for games (2008) a pretty comprehensive list of ways in which games make money
- Finishing a game (2010) how to finish things - it's important to remember to budget for the grind, as making games isn't all fun and games
Resources
- CompoHub: a list of upcoming game jams
- Game events all over the world
- Reddit /r/gamedev
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